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Batman Forever: OST View File This sound pack is based on an altsound by Gruntk. I added some tracks from the OST of the movie and recreated the drums track you can hear during the mode selection. Submitter Disk0man Submitted 06/25/2025 Category Batman Forever
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dvdedmen reacted to a file: LOTR Safaex - A complete workthrough, all legacy sound effects updated
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dvdedmen reacted to a file: The Addams Family - Movie Soundtrack, Original Voices
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Diner Reochestrated by SGR View File If Diner was made in 2025, maybe it could have sounded like this...? ... or at least, that was my goal. This soundpack includes reorchestrated original music, jingles sfx and voices. Carefully recreated by ear and some synth hardware. Voices are made mostly with varios AI Voice changer online services where original soundfiles was used as templates if possible. Character Boris is recorded by Chris Chatfield. As always... it was a fun project. NOTE! AND PLEASE READ: My pinsound plus board can not sense the System 11 hardware in this game. It believes it is a Data Ease hardware, with, of course, multiple sound errors. To solve this a files called "config.ini" has to be placed in the root folder of the use drive, i.e usbdrive:\ . The file should be downloaded from this page. Otherwise you can make your own. The config.ini file should look like this: #not included in file _____________start of file______________ [main] engine = SYS11 #not inclided in file _____________end of file_______________ If you like what you hear, feel free to donate at https://paypal.me/StefanGranberg Videodemo can be seen here: Submitter itksgr Submitted 06/23/2025 Category Diner
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Version 1.0.0
4 downloads
If Diner was made in 2025, maybe it could have sounded like this...? ... or at least, that was my goal. This soundpack includes reorchestrated original music, jingles sfx and voices. Carefully recreated by ear and some synth hardware. Voices are made mostly with various AI Voice changer online services where original soundfiles was used as templates if possible. Character Boris is recorded by Glenn Chatfield. As always... it was a fun project. NOTE! AND PLEASE READ: My pinsound plus board can not sense the System 11 hardware in this game. It believes it is a Data Ease hardware, with, of course, multiple sound errors. To solve this a files called "config.ini" has to be placed in the root folder of the use drive, i.e usbdrive:\ . The file can be downloaded from this page. Otherwise you can make your own. The config.ini file should look like this: #not included in file _____________start of file______________ [main] engine = SYS11 #not inclided in file _____________end of file_______________ If you like what you hear, feel free to donate at https://paypal.me/StefanGranberg Videodemo can be seen here: -
Marc_Gyver reacted to a file: GetawayHS2-v11_BabyDriver_CustomCallouts_MrTantrum
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Any update on the space jam pack?
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Doctor Who Pinsound Remaster – AI Enhanced Edition (Based on Devorian’s Pack) View File This custom sound package is a rework of the original Pinsound mix created by Devorian – many thanks to him for the fantastic foundation. I’ve completely revoiced the following characters using AI voice synthesis: Davros The Daleks The Seventh Doctor The announcer for all general callouts In addition to the voice overhaul, I’ve: Adjusted and refined many sound effects Added custom callouts in key gameplay moments Replaced the Multiball and Video Mode themes with original soundtrack elements from the classic Doctor Who TV series for a more immersive and authentic feel This remix aims to stay true to the spirit of the game while giving it a cinematic edge worthy of a Time Lord. Let me know what you think – and enjoy the ride through time and space! here is a short sample: https://jumpshare.com/v/E6TUt4kaWvs0yJxxdoSg?b=iF9lE42MJ0oQ8EpgaZqg and a short gameplay Video: Submitter Simbula Submitted 06/16/2025 Category Doctor Who
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Version 1.0.1
30 downloads
This custom sound package is a rework of the original Pinsound mix created by Devorian – many thanks to him for the fantastic foundation. I’ve completely revoiced the following characters using AI voice synthesis: Davros The Daleks The Seventh Doctor The announcer for all general callouts In addition to the voice overhaul, I’ve: Adjusted and refined many sound effects Added custom callouts in key gameplay moments Replaced the Multiball and Video Mode themes with original soundtrack elements from the classic Doctor Who TV series for a more immersive and authentic feel This remix aims to stay true to the spirit of the game while giving it a cinematic edge worthy of a Time Lord. Let me know what you think – and enjoy the ride through time and space! here is a short sample: https://jumpshare.com/v/E6TUt4kaWvs0yJxxdoSg?b=iF9lE42MJ0oQ8EpgaZqg and a short gameplay Video: -
MKL reacted to a file: Mary Shelley's Frankenstein - Original (Corrected)
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HunterButterGamer2004 started following nate
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You're welcome! Have fun! 😁
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Ah yes. I was thinking this is what I might have to do. My thought is I’ll manually use a ball to hit each target and go through each mode and video record it so I can match the sound events with the actual events. Install over the weekend went well and everything sounds great so far! If I still have questions once I have a read I’ll ask. Thanks for the help!!
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You can get a record from a game you played on your pinball machine to work on it instead of going back and forth every time! On PinSound's official website, you can find the support page for PinSound Studio Pro : https://www.pinsound.org/products/pinsound-studio-pro/ Go at the very bottom of the page and read the part Record / Replay (registered licence) and you'll learn how to do it. Then you can simply play until you open the Flying Turns (I suggest you play a long time so you unlock most of the modes) and you will be able to listen to it. It reads the sound events as if the machine played it live, so it is exactly what you were looking for I think! 😉
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Very nice. I’m going to be working on a pack that integrates several of the music and sound effects from the computer game. I’m sure it’ll take some learning but I’ll work through it. Related question: is there a way to “playback” a specific game event? For example, when you open the Flying Turns, you get the “now open” jingle followed by “The Flying Turns is now open!” voice. It would be nice to listen back to that sequence tied to that game event when I’ve replaced the files before having to load it into the actual game.
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TFTC Mix by Freeman (English & French versions) View File Tales From The Crypt sound packs (by Freeman) Submitter gerald Submitted 06/03/2025 Category Tales from the Crypt
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Hi! I found an alternative sound pack on a forum and created a PinSound compatible sound pack based on it: I hope you like it !
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Thanks for the info. I’m definitely going to be making some custom ones, especially one that includes more sound effects and music from the computer game. It’s begging for it!
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Hi, It is safe to rename the folders as much as you like, but the only thing is, as you said, you must not touch the ten digits numbers in the first part of the folders names. For example, it is perfectly safe to rename a folder from "0123456789-unlabeled_abcdf" to "0123456789-main_theme". As for alternative sound packs, I don't think there are any for this machine at the moment. If you are interested in making your own it is actually pretty simple if you follow the instructions from the PinSound official tutorial video regarding that subject: You will find even more information on their support webpage.
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nimr0d started following Black Knight 2000
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danthetshirtguy started following Roller Coaster Tycoon Mix
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Hey all. New to the community here as a recently new RCT owner. I have a PinSound Ultimate Pack for my RCT in transit and had a few questions I’m hoping to get answered to educate myself: 1. Has anyone here installed PinSound on an RCT, and what problems, challenges, or roadblocks did you run into? What recommendations would you make? 2. I downloaded the original sound mix available here and noticed that the folders and files aren’t really named. Is it safe to renamed them if I keep the numbers at the beginning for indexing, or should they not be renamed at all? 3. Has anyone created any custom mixes that aren’t uploaded here? 4. Any other recommendations or tips, as this will be the first time I install a PinSound kit. Thanks in advance!
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Version 1.0.0
42 downloads
Seven sound packs were given to the Men. All of them had missing sounds (mainly callouts), that had their volume turned down to 0 for no reason... The problem originated in the Wool's mix, and followed in every other sound pack that was based on this one. The sound pack concerned are: The Wool Sjoend Hawknole Baker Effect VF Safaex HMG Remix Pinball Theatre 2025 I corrected them all, and they are all complete now. I didn't add or delete anything, just changed some gains so that the callouts could be heard better for the full experience. One sound pack to rule them all, and in the darkness bind them; In the Land of Pinball where the shadows lie. -
Kumbaric2 reacted to a file: Twilight-Zone-4thDimension-Rainfall-Films
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HunterButterGamer2004 reacted to a file: Rollercoaster_Tycoon_Original
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HunterButterGamer2004 reacted to a file: Austin_Powers_Original
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HunterButterGamer2004 started following gerald
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De Digiwijzer reacted to a file: JP: OST23 -- Jungle Version v3.2 for Data East's 1993 Jurassic Park
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nimr0d started following LAH_SirMachismo_Chopper_Remix
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JP: OST23 -- Jungle Version v3.2 for Data East's 1993 Jurassic Park View File This sound package moves even further from the Endproduct version by add more of a jungle atmosphere, adds some easter egg quotes, and overall more variations. I'm leaving the older versions up for download as each one has their own feel. If there are small fixes though, I will overwrite this zip file. v3.2 is the newest and late version of OST23. If you like this sound package please check out my website: https://systemjpinball.ca/ ; especially the re-written Rule Cards I made for JP: https://systemjpinball.ca/index.php/jurassic-park-data-east-1993-v2-v1-5-rule-cards/. I'll also be giving preview of future sound packages to patron (eventually I'll upload them, but patrons will get priority) Changes from OST22 that apply: Oh god, so many to list. My endeavor was small to begin with but has turned into a rabbit hole of 'ooo, what would this sound like'. I knew I wanted to add emphasis to the big moments of the game like MB's and jackpots. I also knew I wanted to make the T-Rex modes and eating more epic. From there it turned into how can I make the modes more individual and have there own character. I think I succeeded. It was very tricky to balance the sound this way though and you might find that some sfx and call out are too quiet—this is a result of the 'big' parts of the game sounding epic (read: louder) and I've tried to balance it as much as I can. -most of the music has been moved around. Including keeping the best “buh buh, buh BuH...” parts for the chaos MB and jackpots. -lots of new quotes added and existing ones moved around or deleted. Some call outs are in places for effect, some are in some places because after viewing the movie so many times looking for good sound bites, sfx, and music, I wanted to pay homage to some of my favourite parts of the movie (and I'm now a much bigger fan of the movie). -added call outs to some music files: for instance when the ramp shot is lit, there's now a callout as even though there's blinking lights, it's not always obvious. -added music to some call out and sfx: for instance to make the trex eating more epic I added a music peak to it that sometimes is continued with the 'screaming' (from being eaten by the T-rex) -added and changed a lot of the dino targets (and for the love of all things dinosaur, please get all those targets working; this game sucks when (those frustrating) targets don't work): researching this has also personally enhanced my dino vocabulary as now I know what a Gallimimus, Herrerasaurus and Baryonxy are. -multiples of almost everything. Keeps the game fresh and new every game. This includes new music and sounds to attract mode. -levelled some track to enhance external sub use. (I'm especially proud of the stampede mode when using a sub. Highly recommend. -lots of other things that I have forgotten. Changes to OST23: -added new quotes, especially from Wayne Knight. -added some callouts from other famous Pinball Machines that are meant to be a rare treat. -easter egg quotes from other dinosaur related content that somehow works really well with the game -more variations, meaning your less likely to keep hearing the same callouts/music. Credit: This sound package is built up and out from Endprodukt's original OST and there is lot's of his fingerprints all over it (including possibly his voice in some files). His original OST was great and is definitely worth checking out. And of course none of this would be worth any beans if it weren't for the amazing OST from John Williams and the callout from the actors. This sound package is a love letter to a great Movie. Submitter System-J Submitted 04/03/2025 Category Jurassic Park
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- original soundtrack
- ost
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(and 2 more)
Tagged with:
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Version 3.2.0
49 downloads
This sound package moves even further from the Endproduct version by add more of a jungle atmosphere, adds some easter egg quotes, and overall more variations. I'm leaving the older versions up for download as each one has their own feel. If there are small fixes though, I will overwrite this zip file. v3.2 is the newest and late version of OST23. If you like this sound package please check out my website: https://systemjpinball.ca/ ; especially the re-written Rule Cards I made for JP: https://systemjpinball.ca/index.php/jurassic-park-data-east-1993-v2-v1-5-rule-cards/. I'll also be giving preview of future sound packages to patron (eventually I'll upload them, but patrons will get priority) Changes from OST22 that apply: Oh god, so many to list. My endeavor was small to begin with but has turned into a rabbit hole of 'ooo, what would this sound like'. I knew I wanted to add emphasis to the big moments of the game like MB's and jackpots. I also knew I wanted to make the T-Rex modes and eating more epic. From there it turned into how can I make the modes more individual and have there own character. I think I succeeded. It was very tricky to balance the sound this way though and you might find that some sfx and call out are too quiet—this is a result of the 'big' parts of the game sounding epic (read: louder) and I've tried to balance it as much as I can. -most of the music has been moved around. Including keeping the best “buh buh, buh BuH...” parts for the chaos MB and jackpots. -lots of new quotes added and existing ones moved around or deleted. Some call outs are in places for effect, some are in some places because after viewing the movie so many times looking for good sound bites, sfx, and music, I wanted to pay homage to some of my favourite parts of the movie (and I'm now a much bigger fan of the movie). -added call outs to some music files: for instance when the ramp shot is lit, there's now a callout as even though there's blinking lights, it's not always obvious. -added music to some call out and sfx: for instance to make the trex eating more epic I added a music peak to it that sometimes is continued with the 'screaming' (from being eaten by the T-rex) -added and changed a lot of the dino targets (and for the love of all things dinosaur, please get all those targets working; this game sucks when (those frustrating) targets don't work): researching this has also personally enhanced my dino vocabulary as now I know what a Gallimimus, Herrerasaurus and Baryonxy are. -multiples of almost everything. Keeps the game fresh and new every game. This includes new music and sounds to attract mode. -levelled some track to enhance external sub use. (I'm especially proud of the stampede mode when using a sub. Highly recommend. -lots of other things that I have forgotten. Changes to OST23: -added new quotes, especially from Wayne Knight. -added some callouts from other famous Pinball Machines that are meant to be a rare treat. -easter egg quotes from other dinosaur related content that somehow works really well with the game -more variations, meaning your less likely to keep hearing the same callouts/music. Credit: This sound package is built up and out from Endprodukt's original OST and there is lot's of his fingerprints all over it (including possibly his voice in some files). His original OST was great and is definitely worth checking out. And of course none of this would be worth any beans if it weren't for the amazing OST from John Williams and the callout from the actors. This sound package is a love letter to a great Movie.-
- original soundtrack
- ost
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(and 2 more)
Tagged with:
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nimr0d started following Independance_Day_Original
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LAH_SirMachismo_Chopper_Remix View File My favorites from Capn' Retro, and Julien's mix with adjustment to SFX, music, Voice volumes for a better listing experience. New Songs and Callouts added as well. See below for change log. Submitter SirMachismo Submitted 03/29/2025 Category Last Action Hero
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- guns n roses
- dont cry
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(and 3 more)
Tagged with:
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- guns n roses
- dont cry
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(and 3 more)
Tagged with:
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swampfox44 changed their profile photo
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Salut, Je viens de "terminer" un mix du Flipper Demolition Man avec toutes les voix US remplacé en Français. J'ai utilisé le très bon travail de Laithan's pour effectué mon mix. Projet de Laithan's disponible ICI . Grand merci à Laithan's pour son superbe Mix. J'ai remplacé environs 90% des voix en ne gardant que les voix du style "extraball", "Jackpot", "Skill shoot", "Replay". Toutes les autres voix ont été remplacé par les voix original du film en version fr. Quelques autres voix de Sylvester Stallone ont été remplacé par des voix trouvé dans d'autres films. Surtout les dialogue, comme "Go", "let's go", dépêche-toi... Enfin que des dialogues que l'on ne trouve pas dans le film. Bien sur, mon travail peu être modifié et amélioré. J'ai utilisé essentiellement les logiciels suivants "Shutter Encoder" Pour extrait les pistes audios, convertions. "Cyberlink PowerDirector 2024" Pour couper les audios "LALAL.IA" Pour ne garder que les voix de la piste audio du film. (Logiciel d'intelligence artificiel avec abonnement à la minute. Me demander si besoin pour extraire les voix d'un film) "Voicebooking.com" Pour éditer une voix IA de "l'ordinateur féminin". "Audiacity" Pour des effets sur la voix de "l'ordinateur féminin" et augmentation de gain de certains extrait. Le projet est largement utilisable dans l'état mais il peut encore être largement amélioré. Changer des voix, ajouter des voix d'ambiance, ajuster les gains des voix, etc... Je serais ravis de finaliser le projet avec une personne motivé, surtout sur le travail des gains des pistes qui n'est pas évidente. Sinon, si un membre serait inspirer pour créer un mix qui ressemble à mon ancien MIX dans ce style STTNG Road Fury ça serait bien sympa. Mise en ligne de la version 1.0, Demolition Man FR Doraj90 MixFR et Laithan's Mixcomposition V1.0
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Demolition_Man_FR_Doraj90_MiXFr_et_Laithan's_Mixcomposition_V1.0 View File Salut, Je viens de "terminer" un mix du Flipper Demolition Man avec toutes les voix US remplacé en Français. J'ai utilisé le très bon travail de Laithan's pour effectué mon mix. Projet de Laithan's disponible ICI . Grand merci à Laithan's pour son superbe Mix. J'ai remplacé environs 90% des voix en ne gardant que les voix du style "extraball", "Jackpot", "Skill shoot", "Replay". Toutes les autres voix ont été remplacé par les voix original du film en version fr. Quelques autres voix de Sylvester Stallone ont été remplacé par des voix trouvé dans d'autres films. Surtout les dialogue, comme "Go", "let's go", dépêche-toi... Enfin que des dialogues que l'on ne trouve pas dans le film. Bien sur, mon travail peu être modifié et amélioré. J'ai utilisé essentiellement les logiciels suivants "Shutter Encoder" Pour extrait les pistes audios, convertions. "Cyberlink PowerDirector 2024" Pour couper les audios "LALAL.IA" Pour ne garder que les voix de la piste audio du film. (Logiciel d'intelligence artificiel avec abonnement à la minute. Me demander si besoin pour extraire les voix d'un film) "Voicebooking.com" Pour éditer une voix IA de "l'ordinateur féminin". "Audiacity" Pour des effets sur la voix de "l'ordinateur féminin" et augmentation de gain de certains extrait. Le projet est largement utilisable dans l'état mais il peut encore être largement amélioré. Changer des voix, ajouter des voix d'ambiance, ajuster les gains des voix, etc... Je serais ravis de finaliser le projet avec une personne motivé, surtout sur le travail des gains des pistes qui n'est pas évidente. Submitter doraj90 Submitted 03/23/2025 Category Demolition Man