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  1. Yesterday
  2. I'm reading this thread with great interest! And is also disappointed that no one can shed light... I guess this forum is for users only with see very limited activity - and pinsould guys focus on their products 🙂
  3. Last week
  4. Just curious if there was a possibility of a sound card in the works for older SS Bally and Williams machines. The old sounds are great, but I sure wish I could beef up my original Star Trek machine. There's so many if these older machines thst would love some audio enhancements.
  5. Earlier
  6. Shaking this topic back TTT. Is there any development plans for the System 11A or is this project dead? I'd love one for my F-14 for sure! Being an IT person who also does all my own repairs, I would love to test it out if you ever have it in beta. My board is D-11581-554
  7. I figured out a quicker way. If you change the main folder to a different name (or just add a number to the end) it (usually) starts the "checking sound files" program on the next power on.
  8. Hi, I can see the original sound files from e.g. X-Files - but not for Doctor Who!? How can get the original sounds only? I love the improvements made but also need the originals only. Cheers, Ken
    J'ai pu extraire l'archive sans problème, contrairement aux reviews précédentes. Pas encore testée je n'ai pas reçu ma pinsound Edit : pinsound reçue, excellent mix. Je vais essayer de terminer ce qui manque
  9. Is this a common problem? 10 to 20% of the time I start the game, I hear the pinsound board start and give it's chime, but when I start a game there is no sound. I've tried to test if I start the game early or wait to attract mode sounds might come on but there seems to be no pattern. This happens on the JP_OST_Endprodukt package but I am creating a new one and it has consistently been a problem. I have a patch cord for the higher/more stable voltage as the board wouldn't load without it (or very rarely). Any help or thoughts appreciated, J
  10. Right now, after editing my sound files I have to 1.load the USB 2.start a game 3. Play until there is a file I've changed (which will just be silence in it's place if I changed the file name) 4. Re-start the system I've come to realize that if you change the file name of a wav file that plays early you can save some time in this process. but... Is there a quicker way to have the board check the sound files? Preferably without having to access the physical board (I have a usb patch cord to extend it to behind the coin door already). Thanks for any help.
  11. Muttertag

    Ditto!

    And is it really this difficult to set up this sound board???
  12. Muttertag

    Ditto!

    This was posted by another customer so as you read this exchange NEO with PLUS and Batman with WCS 94 and this is the same boat I am in...... Posted January 20, 2021 Purchased Pinsound NEO, downloaded Batman_Forever_Original.zip Formatted thumb drive to FAT32. Copied Batman_Forever_Original.zip file to freshly formatted thumb drive Installed board in machine, inserted thumb drive, applied power. "Performing Audio Conversion Please Wait" then 3 times it says: "Error Encountered During Audio Conversion" then it says: "Checking USB Flash Drive Please Wait" then 3 times it says: "There Are No Sound Files On The USB Flash Drive" Tried another USB Thumb Drive... same problem. Tried a third USB Thumb Drive... same problem. Erased partition on thumb drive and created a new simple partition (FAT32) with a size of 8220 MB ... same problem. Downloaded Batman_Forever_Original.zip file a second time, same problem. Used Winrar to verify the Batman_Forever_Original.zip file... no errors in archive. When finished, the thumb drive has no zip file in the root directory anymore. The root of the Flash does not contain a diagnostics file, only two directories: audio (empty) tmp (contains directory Batman_Forever_Original which contains jingle, music, sfx, single and voice directories full of files and config.pinsound) What can I do now? Quote Author Posted January 20, 2021 More troubleshooting... Though I just purchased the Pinsound NEO, I downloaded the firmware update and did that. I have a Lethal Weapon 3 pinball, so I downloaded the sound file for that, and everything worked perfectly. INTERNAL FIRMWARE REVISION ------------------ 0077 PACKAGES ------------------ Lethal_Weapon_3_1992 (active) PINSOUND FIRMWARE VERSION ------------------ 21.01.3 (This is from the Diagnostic file off the thumb drive after the Pinsound NEO successfully worked with the Lethal Weapon 3 file) After the successful test of the Pinsound NEO and thumb drive in the Lethal Weapon 3, I tried once again to use the Batman_Forever_Original.zip... and had the same problem. So... I've got a working Pinsound NEO, working thumb drive. What I don't have is a Batman Forever sound file that will pass the Audio Conversion part of the installation. The sad thing is that I REALLY need a sound board for this Batman Forever pinball! Any suggestions?
  13. This is my 2nd Pinsound board - 1st was installed in a Mary Shelley's Frankenstein, and recently I just installed a 2nd in my Addams Family after my original sound board fried. After installing the Pinsound board in my TAF and loading up the original sound set, just like MSF I'm finding that the original sound set is not correct. It's playing sound clips that it shouldn't, the volume varies from clip to clip, and sometimes the sounds run together and/or stop playing prematurely. This is not extensive, and are just the differences I've noticed after playing for 5 minutes. Can someone please explain to me who is creating the original sound sets and what process they're using to do so? I've got another thread open regarding MSF with the same issue, but have so far received no help (Note: Do a search for "incorrect" and you'll see my posts). Nicolas did communicate with me briefly over email and I sent him a spreadsheet with all the variances I've found in the MSF original sound set, but it's now been 4 months and multiple email attempts later with no response. I'm so disappointed right now as the original sound for TAF is extremely important to me. It's beginning to look like the Pinsound is not supposed to be used as a factory sound board replacement.
  14. I formatted the scan disk , upl Oaded the firmware , put on the captain version 1 .25 it's gone through the motions , the lady came on but I never get anything after verifying the song files ? I'm at a loose any help would be appreciated
  15. DE JP OST Hybrid System-J View File This is a quick fix, tweeks and a hybrid of the EndProdukt version and the original. fixed: getting double "welcome to jurassic park" triggers 'hybrid': reverted shootout (use the launch gun trigger for bonuses when video appears) back to Legacy (EndProdukt version was a bit quiet and easy to miss). Lots of small changes and condensing. I got rid of some of the quotes that bugged me a bit. I think I added a few new or edited voice files as well. This version doesn't exist without EndProdukt's work on the package first. He did an amazing job (especially on great work like his System Failure music), I was just inspired to make a remix. This is actually an early version of a sound package I'm currently finishing up, but I now have made so many changes (to the future 2.0v) that I thought people might like something in between as a choice (and that there is a dearth of options for this great game). I don't consider this a finished product, but I used it for over a year without it bothering me so I thought someone may find it of use. Enjoy! and... Uh uh uh! You didn't say the magic word. -J Submitter System-J Submitted 10/11/2022 Category Jurassic Park  
  16. Version 0.95.0

    16 downloads

    This is a quick fix, tweeks and a hybrid of the EndProdukt version and the original. fixed: getting double "welcome to jurassic park" triggers 'hybrid': reverted shootout (use the launch gun trigger for bonuses when video appears) back to Legacy (EndProdukt version was a bit quiet and easy to miss). Lots of small changes and condensing. I got rid of some of the quotes that bugged me a bit. I think I added a few new or edited voice files as well. This version doesn't exist without EndProdukt's work on the package first. He did an amazing job (especially on great work like his System Failure music), I was just inspired to make a remix. This is actually an early version of a sound package I'm currently finishing up, but I now have made so many changes (to the future 2.0v) that I thought people might like something in between as a choice (and that there is a dearth of options for this great game). I don't consider this a finished product, but I used it for over a year without it bothering me so I thought someone may find it of use. Enjoy! and... Uh uh uh! You didn't say the magic word. -J
  17. Hey everybody, Does anyone have some fresh alt sound for my ripley ? thank’s all The community
  18. The Expanded Mix - Lucy View File Fellow Friends of Miss Lucy Westenra, I present, The Expanded Mix - Lucy v2.0. In this mix, you’ll witness the unfortunate unraveling of an innocent soul caught in the grips of a monster, as friends and family race to save her. The noises you'll hear throughout will identify and progress that situation. You’ll experience daintier/lighter pre-launch intro songs and more sounds of Lucy before, during and after her attack, as well as Mina and the Dr's desperately trying to solve her mystery illness during play. For example, the coffin shots reflect the series of events of… 1.) Lucy being bitten… 2.) Lucy explaining the attack… 3.) Lucy revealing weird health issues… 4.) Lucy freakishly lashing out… 5.) Lucy giving a final undeniable dangerous outburst… with the final coffin and castle jackpots being Lucy’s pivotal moments. And more... }}}———————————> *THE MIXES OVERALL* The Dracula and Lucy mixes are made from nothing other than official movie sources to capture the sounds and songs. The mixes are to be paired together, and the player should flip between facing Dracula or Lucy, game to game, as they choose. They share many foundational sound patterns, yet each have exclusive materials strategically placed to keep you in each adventure. The pre-launch intro music of each ball will always tell you what mix you’re on. Nearly every action has multiple songs or call-outs to choose from, and selected/edited for cohesion together and for the theme of the moment. Some actions in the game have anywhere from 3 to 5, 15 or 25 songs to choose from, while most actions with call-outs range from 1 to 5 options to cycle through. - The rollovers act as Drac pulling you into the castle. - The 2 sets of spot targets are the concubines. - Slings and left ramp you're dealing with the castle spirits. - Right orbit and drop targets are full of wolves and growls. - The altar consists of rats and bad memories, etc. etc. etc. The music you hear throughout the mix is from the original soundtrack and it’s unreleased bonus tracks, but also from dozens of alternates, B and C side songs they used in the movie that did not make the soundtrack. All tracks are ethically sourced, officially licensed and high quality copies that I was super lucky to stumble upon. Wojciech Kilar’s music score for this is incredibly beautiful, and music played a big role in the creation of the movie, so I tried to lean into that when choosing sounds for certain things. Please enjoy, and for the dead travel fast... }}}———————————> *RECOMMENDATIONS* - Watch the movie. You will connect some dots on the sounds chosen, and enjoy the mix more if you did. - Use a sub with the game to get the full audio experience. I have all Pyle speakers wired for stereo, with an external sub, and my volume is usually set to 7 or 8. - Update your Pinsound board to the latest code available on their website - Clear your Pinsound thumb drive completely, not just drag the last mix to the trash, but a quick and easy reformat/erase to wipe all unseen saved data. Google your thumb drive and computer type to learn how. - After you’re cleared, drop the zip file of the mix directly into your reformatted/erased thumb drive, and simply plug it into the game, turn on for processing. If you get an error sound, let it go and on the third warning it should proceed through the upload. - Switching the ‘Volume Change’ setting #8 in the Feature Adjustments menu to ‘No’. This helps avoid the game making random volume peaks and lows I’m not fond of. I think it sounds great with this set to off. Submitter davebart5 Submitted 09/07/2022 Category Dracula  
  19. Version v2.0

    40 downloads

    Fellow Friends of Miss Lucy Westenra, I present, The Expanded Mix - Lucy v2.0. In this mix, you’ll witness the unfortunate unraveling of an innocent soul caught in the grips of a monster, as friends and family race to save her. The noises you'll hear throughout will identify and progress that situation. You’ll experience daintier/lighter pre-launch intro songs and more sounds of Lucy before, during and after her attack, as well as Mina and the Dr's desperately trying to solve her mystery illness during play. For example, the coffin shots reflect the series of events of… 1.) Lucy being bitten… 2.) Lucy explaining the attack… 3.) Lucy revealing weird health issues… 4.) Lucy freakishly lashing out… 5.) Lucy giving a final undeniable dangerous outburst… with the final coffin and castle jackpots being Lucy’s pivotal moments. And more... }}}———————————> *THE MIXES OVERALL* The Dracula and Lucy mixes are made from nothing other than official movie sources to capture the sounds and songs. The mixes are to be paired together, and the player should flip between facing Dracula or Lucy, game to game, as they choose. They share many foundational sound patterns, yet each have exclusive materials strategically placed to keep you in each adventure. The pre-launch intro music of each ball will always tell you what mix you’re on. Nearly every action has multiple songs or call-outs to choose from, and selected/edited for cohesion together and for the theme of the moment. Some actions in the game have anywhere from 3 to 5, 15 or 25 songs to choose from, while most actions with call-outs range from 1 to 5 options to cycle through. - The rollovers act as Drac pulling you into the castle. - The 2 sets of spot targets are the concubines. - Slings and left ramp you're dealing with the castle spirits. - Right orbit and drop targets are full of wolves and growls. - The altar consists of rats and bad memories, etc. etc. etc. The music you hear throughout the mix is from the original soundtrack and it’s unreleased bonus tracks, but also from dozens of alternates, B and C side songs they used in the movie that did not make the soundtrack. All tracks are ethically sourced, officially licensed and high quality copies that I was super lucky to stumble upon. Wojciech Kilar’s music score for this is incredibly beautiful, and music played a big role in the creation of the movie, so I tried to lean into that when choosing sounds for certain things. Please enjoy, and for the dead travel fast... }}}———————————> *RECOMMENDATIONS* - Watch the movie. You will connect some dots on the sounds chosen, and enjoy the mix more if you did. - Use a sub with the game to get the full audio experience. I have all Pyle speakers wired for stereo, with an external sub, and my volume is usually set to 7 or 8. - Update your Pinsound board to the latest code available on their website - Clear your Pinsound thumb drive completely, not just drag the last mix to the trash, but a quick and easy reformat/erase to wipe all unseen saved data. Google your thumb drive and computer type to learn how. - After you’re cleared, drop the zip file of the mix directly into your reformatted/erased thumb drive, and simply plug it into the game, turn on for processing. If you get an error sound, let it go and on the third warning it should proceed through the upload. - Switching the ‘Volume Change’ setting #8 in the Feature Adjustments menu to ‘No’. This helps avoid the game making random volume peaks and lows I’m not fond of. I think it sounds great with this set to off.
  20. What settings should I place my PinSound so I can hear the voices over the BG Music and other game effects? I can hear the voices.. but they are significantly lower. This is on the BoP original sound pack. TYIA
  21. Thanks for the info, this is what I figured but it is always nice to be sure
  22. If you only play with the original sound files, no need to get the stereo harness.
  23. H there, tried to download the STTNG original files, but after trying 3 times every time the downloaded zip came up as faulty and could not be unpacked?

  24. Hello everybody, just installed a pinsound plus in my SDT TNG. Works like a dream Does anybody know if there is any advantage to getting a stereo soundharness for this pin if you just want to install the original sound files? These files are all mono so I see no benefit at all Have a good one
  25. Pinsound says the its audio cards are compatible with Space Jam. But without any files or even file structure, I'm not sure where I would begin after buying the card and installing it. Has anyone go the card for their Space Jam Pin? If so, please share if there was a workable solution out there somewhere. Thanks! -ekimpinball
  26. Hello, what is the current status? When can you expect Pinsound for F-14? greeting Armin
  27. will this work for my virtual pin cab also how and where do i put the files thank you in advance do they just go onto a altsound file does the folder need to be the same as the rom folder? probably the simple questions but would like to know
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