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System-J

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System-J last won the day on December 30 2022

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  1. I'd like to know about this too, they've hinted at it for like 3 years. If you find anything out directly, please come back and report here. From my other questions on this forum I don't think they (the pinsound company) have the staff to answer the questions here.
  2. Version 1.1.0

    61 downloads

    Jurassic Park (Data East): Guns and Dinos by System-J Credit: This sound package is built up and out from Endprodukt's original OST and there is lot's of his fingerprints all over it (including possibly his voice in some files). Warning: May contain music from Guns and Roses Welcome to the Jungle, Baby! You're going to Die! Yes, I got the idea to add GNR simply from this lyric (I feel your eye rolls, more than half of you). I've really kept the GNR music (a few songs from Appetite) for multi ...errr, "Tri-balls" err... anything more than 1 ball. There's also some surprise clips here and there. If you like this sound package and would like to buy me a beer or just a couple games at my local barcade, please donate @ https://paypal.me/systemjpinball . Very much appreciated if you do. I am surprised that there isn't more sound packages for games that are shared. If there's more of a gratitude culture out there I bet more would be. Also, make sure you send me your email as if I do any future versions I'll be sure to pass them on. Changes: Built on from my OST22 JP version. I've changed the main theme back to the one Endprodukt used (in the OST22 it's used more sparingly for Tri-Ball as a build up effect). But other than that most of the JP music and call outs are in the same place they are in the OST22 except of course for the GNR tracks. -added GNR songs (I'll let them be a surprise what and where, but like I said earlier, look for MB's to be different). -some GNR clips for some effects. -added a few JP callouts in other spots since I was starting to work on a 3rd, ...4th? version (OST23?) that I'm still working on and got sidetracked with this one. So there will likely be some non-GNR surprises from the OST22 as well. Note: I really tried to make the Triball and the Chaos MB interesting and a lot of time went into it. Still though it doesn't always play nice and you may get some other songs playing. Some intentional, but also some because the JP sound code will sometimes play a different track for some reason. Anyways, it's nice sometimes in it's randomness, sometimes just works incredible, but sometimes just doesn't sound right. I suggest, playing is quite a few times as it will hear different things on every game and enjoy it for what it is. Also, the further you get into the game the more GNR music you will hear. Hope you enjoy, J
  3. JP: Guns and Dinos View File Jurassic Park (Data East): Guns and Dinos by System-J Credit: This sound package is built up and out from Endprodukt's original OST and there is lot's of his fingerprints all over it (including possibly his voice in some files). Warning: May contain music from Guns and Roses Welcome to the Jungle, Baby! You're going to Die! Yes, I got the idea to add GNR simply from this lyric (I feel your eye rolls, more than half of you). I've really kept the GNR music (a few songs from Appetite) for multi ...errr, "Tri-balls" err... anything more than 1 ball. There's also some surprise clips here and there. If you like this sound package and would like to buy me a beer or just a couple games at my local barcade, please donate @ https://paypal.me/systemjpinball . Very much appreciated if you do. I am surprised that there isn't more sound packages for games that are shared. If there's more of a gratitude culture out there I bet more would be. Also, make sure you send me your email as if I do any future versions I'll be sure to pass them on. Changes: Built on from my OST22 JP version. I've changed the main theme back to the one Endprodukt used (in the OST22 it's used more sparingly for Tri-Ball as a build up effect). But other than that most of the JP music and call outs are in the same place they are in the OST22 except of course for the GNR tracks. -added GNR songs (I'll let them be a surprise what and where, but like I said earlier, look for MB's to be different). -some GNR clips for some effects. -added a few JP callouts in other spots since I was starting to work on a 3rd, ...4th? version (OST23?) that I'm still working on and got sidetracked with this one. So there will likely be some non-GNR surprises from the OST22 as well. Note: I really tried to make the Triball and the Chaos MB interesting and a lot of time went into it. Still though it doesn't always play nice and you may get some other songs playing. Some intentional, but also some because the JP sound code will sometimes play a different track for some reason. Anyways, it's nice sometimes in it's randomness, sometimes just works incredible, but sometimes just doesn't sound right. I suggest, playing is quite a few times as it will hear different things on every game and enjoy it for what it is. Also, the further you get into the game the more GNR music you will hear. Hope you enjoy, J Submitter System-J Submitted 01/13/2023 Category Jurassic Park  
  4. That's awesome! You're going to love it. Even a friend who like everything original was quickly impressed with the pinsound on my JP and now is planning on upgrading his own. That's strange about the legacy music underneath. I do use some legacy here and there fyi--for instance during the shootout. I found that there's really no OST options that work well enough to warn you enough. And it's such a lucrative and random moment it's good to know immediately when it starts. But I think that is the only Legacy music I left in except for attract mode.
  5. Hey all, I've been building sound packages for DE Jurassic Park and have come across something strange. In one music folder, the pinsound board always seems to pick the same song. Always the last file in the folder. I'm finding this very strange since it seem like the only (or at least one of the only folders) that does this. Everything else seem to be random. This folder (the System Failure folder) only plays once per game, but I've played it many times and it's always the same. The other folders, seem to be random, even in the music folder. In the System Failure folder though, it's always the last file; I know this because I've changed the order of the files and it plays whatever track I have last. Is there a explanation of how and why this happens? And is there any way to tell it to be random?
  6. Any luck with this @rtaker90 ? I have the exact same problem on my DE Jurassic Park. Newest firmware and 12v booster.
  7. I see there is someone else with a Data East that has/had the same issue: I'm updated to the latest firmware (as of Dec21/22) and have the 12v booster. Are there other Data East pinsound owner that this happens to out there? It would be good to know so the pinsound guys can hopefull make a future fix.
  8. DE JP OST22 View File Data East Jurassic Park – Original Soundtrack 2022 by System-J Credit: This sound package is built up and out from Endprodukt's original OST and there is lot's of his fingerprints all over it (including possibly his voice in some files). I've changed the folder names and added and left a lot of note files for anyone wanted to make there own in the future. I spent months. MONTHS, finding what each file is for, including plenty of mysteries that have yet to be solved. Some sfx and call outs you might only hear once every 100 games; I have a stack of notes for this game that would cover 3-4 playfields! Speaking of, if anyone likes this sound package and would like to buy me a beer or just a couple games at my local barcade, please donate @ https://paypal.me/systemjpinball . Very much appreciated if you do. I am surprised that there isn't more sound packages for games that are shared. If there's more of a gratitude culture out there I bet more would be. Also, make sure you send me your email as if I do any future versions I'll be sure to pass them on. Changes: Oh god, so many to list. My endeavor was small to begin with but has turned into a rabbit hole of 'ooo, what would this sound like'. I knew I wanted to add emphasis to the big moments of the game like MB's and jackpots. I also knew I wanted to make the T-Rex modes and eating more epic. From there it turned into how can I make the modes more individual and have there own character. I think I succeeded. It was very tricky to balance the sound this way though and you might find that some sfx and call out are too quiet—this is a result of the 'big' parts of the game sounding epic (read: louder) and I've tried to balance it as much as I can. -most of the music has been moved around. Including keeping the best “buh buh, buh BuH...” parts for the chaos MB and jackpots. -lots of new quotes added and existing ones moved around or deleted. Some call outs are in places for effect, some are in some places because after viewing the movie so many times looking for good sound bites, sfx, and music, I wanted to pay homage to some of my favourite parts of the movie (and I'm now a much bigger fan of the movie). -added call outs to some music files: for instance when the ramp shot is lit, there's now a callout as even though there's blinking lights, it's not always obvious. -added music to some call out and sfx: for instance to make the trex eating more epic I added a music peak to it that sometimes is continued with the 'screaming' (from being eaten by the T-rex) -added and changed a lot of the dino targets (and for the love of all things dinosaur, please get all those targets working; this game sucks when (those frustrating) targets don't work): researching this has also personally enhanced my dino vocabulary as now I know what a Gallimimus, Herrerasaurus and Baryonxy are. -multiples of almost everything. Keeps the game fresh and new every game. This includes new music and sounds to attract mode. -levelled some track to enhance external sub use. (I'm especially proud of the stampede mode when using a sub. Highly recommend. -lots of other things that I have forgotten. Fixes: -(somewhat) fixed an attract issue that mad_carl from Pinside pointed out that there was some 'clicking'. I found it and reduced it as much as I could. This was a custom track that Endprodukt must've made because I couldn't source a clean copy of it. -lot's of existing hidden sfx gain levels. --------------------------------------------------------------------- I don't know if I'm done, but I seemed at a spot where I was playing around with things and I wasn't sure if I was making things better or worse, so I backtracked a bit and cleaned up this version to share. I hope you all enjoy. PS: I'm also working on custom version where I was playing around with other music ...like from bands, that might feel a bit blasphemous to some out there. I'm not even sure how I feel about it, that's why I kept this one fairly authentic to the original movie. There might be a few surprises if you play enough though. I hope you all enjoy. Disregard the 1.0.2 duplicate of this info. It was a rookie mistake and you can't seem to edit the text on the update notes. Submitter System-J Submitted 12/29/2022 Category Jurassic Park  
  9. Version 1.0.4

    145 downloads

    Data East Jurassic Park – Original Soundtrack 2022 by System-J Credit: This sound package is built up and out from Endprodukt's original OST and there is lot's of his fingerprints all over it (including possibly his voice in some files). I've changed the folder names and added and left a lot of note files for anyone wanted to make there own in the future. I spent months. MONTHS, finding what each file is for, including plenty of mysteries that have yet to be solved. Some sfx and call outs you might only hear once every 100 games; I have a stack of notes for this game that would cover 3-4 playfields! Speaking of, if anyone likes this sound package and would like to buy me a beer or just a couple games at my local barcade, please donate @ https://paypal.me/systemjpinball . Very much appreciated if you do. I am surprised that there isn't more sound packages for games that are shared. If there's more of a gratitude culture out there I bet more would be. Also, make sure you send me your email as if I do any future versions I'll be sure to pass them on. Changes: Oh god, so many to list. My endeavor was small to begin with but has turned into a rabbit hole of 'ooo, what would this sound like'. I knew I wanted to add emphasis to the big moments of the game like MB's and jackpots. I also knew I wanted to make the T-Rex modes and eating more epic. From there it turned into how can I make the modes more individual and have there own character. I think I succeeded. It was very tricky to balance the sound this way though and you might find that some sfx and call out are too quiet—this is a result of the 'big' parts of the game sounding epic (read: louder) and I've tried to balance it as much as I can. -most of the music has been moved around. Including keeping the best “buh buh, buh BuH...” parts for the chaos MB and jackpots. -lots of new quotes added and existing ones moved around or deleted. Some call outs are in places for effect, some are in some places because after viewing the movie so many times looking for good sound bites, sfx, and music, I wanted to pay homage to some of my favourite parts of the movie (and I'm now a much bigger fan of the movie). -added call outs to some music files: for instance when the ramp shot is lit, there's now a callout as even though there's blinking lights, it's not always obvious. -added music to some call out and sfx: for instance to make the trex eating more epic I added a music peak to it that sometimes is continued with the 'screaming' (from being eaten by the T-rex) -added and changed a lot of the dino targets (and for the love of all things dinosaur, please get all those targets working; this game sucks when (those frustrating) targets don't work): researching this has also personally enhanced my dino vocabulary as now I know what a Gallimimus, Herrerasaurus and Baryonxy are. -multiples of almost everything. Keeps the game fresh and new every game. This includes new music and sounds to attract mode. -levelled some track to enhance external sub use. (I'm especially proud of the stampede mode when using a sub. Highly recommend. -lots of other things that I have forgotten. Fixes: -(somewhat) fixed an attract issue that mad_carl from Pinside pointed out that there was some 'clicking'. I found it and reduced it as much as I could. This was a custom track that Endprodukt must've made because I couldn't source a clean copy of it. -lot's of existing hidden sfx gain levels. --------------------------------------------------------------------- I don't know if I'm done, but I seemed at a spot where I was playing around with things and I wasn't sure if I was making things better or worse, so I backtracked a bit and cleaned up this version to share. I hope you all enjoy. PS: I'm also working on custom version where I was playing around with other music ...like from bands, that might feel a bit blasphemous to some out there. I'm not even sure how I feel about it, that's why I kept this one fairly authentic to the original movie. There might be a few surprises if you play enough though. I hope you all enjoy. Disregard the 1.0.2 duplicate of this info. It was a rookie mistake and you can't seem to edit the text on the update notes.
  10. I figured out a quicker way. If you change the main folder to a different name (or just add a number to the end) it (usually) starts the "checking sound files" program on the next power on.
  11. Is this a common problem? 10 to 20% of the time I start the game, I hear the pinsound board start and give it's chime, but when I start a game there is no sound. I've tried to test if I start the game early or wait to attract mode sounds might come on but there seems to be no pattern. This happens on the JP_OST_Endprodukt package but I am creating a new one and it has consistently been a problem. I have a patch cord for the higher/more stable voltage as the board wouldn't load without it (or very rarely). Any help or thoughts appreciated, J
  12. Right now, after editing my sound files I have to 1.load the USB 2.start a game 3. Play until there is a file I've changed (which will just be silence in it's place if I changed the file name) 4. Re-start the system I've come to realize that if you change the file name of a wav file that plays early you can save some time in this process. but... Is there a quicker way to have the board check the sound files? Preferably without having to access the physical board (I have a usb patch cord to extend it to behind the coin door already). Thanks for any help.
  13. DE JP OST Hybrid System-J View File This is a quick fix, tweeks and a hybrid of the EndProdukt version and the original. fixed: getting double "welcome to jurassic park" triggers 'hybrid': reverted shootout (use the launch gun trigger for bonuses when video appears) back to Legacy (EndProdukt version was a bit quiet and easy to miss). Lots of small changes and condensing. I got rid of some of the quotes that bugged me a bit. I think I added a few new or edited voice files as well. This version doesn't exist without EndProdukt's work on the package first. He did an amazing job (especially on great work like his System Failure music), I was just inspired to make a remix. This is actually an early version of a sound package I'm currently finishing up, but I now have made so many changes (to the future 2.0v) that I thought people might like something in between as a choice (and that there is a dearth of options for this great game). I don't consider this a finished product, but I used it for over a year without it bothering me so I thought someone may find it of use. Enjoy! and... Uh uh uh! You didn't say the magic word. -J Submitter System-J Submitted 10/11/2022 Category Jurassic Park  
  14. Version 0.95.0

    66 downloads

    This is a quick fix, tweeks and a hybrid of the EndProdukt version and the original. fixed: getting double "welcome to jurassic park" triggers 'hybrid': reverted shootout (use the launch gun trigger for bonuses when video appears) back to Legacy (EndProdukt version was a bit quiet and easy to miss). Lots of small changes and condensing. I got rid of some of the quotes that bugged me a bit. I think I added a few new or edited voice files as well. This version doesn't exist without EndProdukt's work on the package first. He did an amazing job (especially on great work like his System Failure music), I was just inspired to make a remix. This is actually an early version of a sound package I'm currently finishing up, but I now have made so many changes (to the future 2.0v) that I thought people might like something in between as a choice (and that there is a dearth of options for this great game). I don't consider this a finished product, but I used it for over a year without it bothering me so I thought someone may find it of use. Enjoy! and... Uh uh uh! You didn't say the magic word. -J
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