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Hazzard

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Everything posted by Hazzard

  1. Extract the files to your computer first. Then copy the extracted folders to a clean usb drive. PM me if you still have trouble.
  2. I use a pretty standard SanDisk 16GB in my machine, with the first edition pinsound card and it works fine.
  3. Good morning! It`s been a while since i have played my Dracula pin due too my pinsound board had been transfered to my frankenstein pin for a remix. Now I have a pinsound board for my Dracula and I played it a while yesterday. I found a few level issues (voices mostly, like 20 million and such) and I think general balance issues. So I will upload a new version with level fixes and maybe also some new exiting FX/voices next week :-) It helps beeing away from projects sometimes. It`s like getting a fresh listen with new ears :-)
  4. Good! If anyone else has problems please let me know, and I can put up a link to my cloud drive.
  5. That's strange. I can download it just fine.
  6. Mary Shelleys Frankenstein remix 1.0 View File Hi! Been working on my Frankenstein pinsound mix. Man, this is time consuming, we are talking weeks of work! Replaced most of the sound effects, quotes, voices and music with the originals from the movie. Robert De Niro is now the main monster scream source! Now, the sega/data east games really lack the ammount of soundtriggers that for instance my williams BSD has, so therefore I had to figure out how to implement more sounds and call outs, and background efffects. - New soundtrack and general music during start, end of ball and game over. - EDGAR WINTER Frankenstein is included, but I feel that it might not fit in well with the new sounddesign. I really like the track, it rocks, but I am thinking of making a total remix with more rock instrumentals in a different folder. But, since it is an option in the game it is there :-) - New Frankenstein intro on start game - Added electricity sounds during "throw switch" skill shot (for now only when original music score is selected) - STONING mode, there is now an angry mob taunting and screaming at the monster during the mode. And The Monster grunts when getting hit. - LYNCH JUSTINE mode you can hear the angry mob, original music and Justine screaming for her life. - NORTH POLE mode has wind and footsteps in the snow. - HIGH VOLTAGE mode has som "hurry up" voice fx, and yells at you to shoot the ramp. - FLIPPER LANES now has More Elisabeth voicecalls from Victor and the Monster with a fire inspired fx. The Ellisabeth "monster" is also here, shouting in desperation with a flame surrounding fx. And a nice one when she call out Victor`s name. - GRAVEYARD mode with new movie quotes from Victor talking about raw materials and tissue to be reused ;-) - CHANGING SCENE now has a much more distinct sound, making it a more obvious SCENE CHANGE - THE MONSTER now screams before throwing the ball at you (with throw FX) - NEW BALLSAVER sounds with movie quote from Victor - TILT WARNINGS from the movie - More of the Monster screaming and also some crying ;-) - NEW MULTIBALL FX with heartbeat before Monster throw - BALL LOCK voiceover when ball lock is ready - END OF MODE movie quotes - NEW EXTRA BALL FX/Voice with panning sound when ball rolls accross the display - NEW SPECIAL sound - NEW JACKPOT voice. Although I might replace them with the originals again. - NEW HQ Sega attract sound - NEW Franky SEGA voice - NEW HQ "throw switch" voice taunt from movie Probably forgotten something, but most of it is here :-) Submitter Hazzard Submitted 04/12/2018 Category Frankenstein  
  7. Version 1.4

    521 downloads

    Hi! Been working on my Frankenstein pinsound mix. Man, this is time consuming, we are talking weeks of work! Replaced most of the sound effects, quotes, voices and music with the originals from the movie. Robert De Niro is now the main monster scream source! Now, the sega/data east games really lack the ammount of soundtriggers that for instance my williams BSD has, so therefore I had to figure out how to implement more sounds and call outs, and background efffects. - New soundtrack and general music during start, end of ball and game over. - EDGAR WINTER Frankenstein is included, but I feel that it might not fit in well with the new sounddesign. I really like the track, it rocks, but I am thinking of making a total remix with more rock instrumentals in a different folder. But, since it is an option in the game it is there :-) - New Frankenstein intro on start game - Added electricity sounds during "throw switch" skill shot (for now only when original music score is selected) - STONING mode, there is now an angry mob taunting and screaming at the monster during the mode. And The Monster grunts when getting hit. - LYNCH JUSTINE mode you can hear the angry mob, original music and Justine screaming for her life. - NORTH POLE mode has wind and footsteps in the snow. - HIGH VOLTAGE mode has som "hurry up" voice fx, and yells at you to shoot the ramp. - FLIPPER LANES now has More Elisabeth voicecalls from Victor and the Monster with a fire inspired fx. The Ellisabeth "monster" is also here, shouting in desperation with a flame surrounding fx. And a nice one when she call out Victor`s name. - GRAVEYARD mode with new movie quotes from Victor talking about raw materials and tissue to be reused ;-) - CHANGING SCENE now has a much more distinct sound, making it a more obvious SCENE CHANGE - THE MONSTER now screams before throwing the ball at you (with throw FX) - NEW BALLSAVER sounds with movie quote from Victor - TILT WARNINGS from the movie - More of the Monster screaming and also some crying ;-) - NEW MULTIBALL FX with heartbeat before Monster throw - BALL LOCK voiceover when ball lock is ready - END OF MODE movie quotes - NEW EXTRA BALL FX/Voice with panning sound when ball rolls accross the display - NEW SPECIAL sound - NEW JACKPOT voice. Although I might replace them with the originals again. - NEW HQ Sega attract sound - NEW Franky SEGA voice - NEW HQ "throw switch" voice taunt from movie Probably forgotten something, but most of it is here :-)
  8. Thank you! Still working on it, and it keeps getting better. Almost done ? A lot of details/sounds missing in this video, will upload a new demo video as soon as Easter with the wife and kids is over ?
  9. If I had access to the game, that could be arranged ?
  10. You must hear the newest version, it is really nice. Will make a new video soon ??
  11. Cool! Thank you :-) Did they have the game on display for you to try? Now, remember to wire the speakers in stereo :-) And let me know if you need any help with the mix. Working on Frankenstein now, that game is really brought to life with new audio. Henning
  12. I believe you are heading for a return/repair...?
  13. Really strange! Nothing out of the ordinary with the filestructure?
  14. Hmm.. Is it a louder mix with more bass information? That pulls more current from your power supply, wich in turn cant power the pinsound board and resets..
  15. Hi! Been working on my Frankenstein pinsound mix. Man, this is time consuming, we are talking days and days of work! Replaced most of the sound effects, quotes, voices and music with the originals from the movie. Robert De Niro is now the main monster scream source! Now, the sega/data east games really lack the ammount of soundtriggers that for instance my williams BSD has, so therefore I had to figure out how to implement more sounds and call outs, and background efffects. Like in the STONING mode, there is now an angry mob taunting and screaming at the monster during the mode. And in LYNCH JUSTINE mode you can hear the angry mob, original music and Justine screaming for her life. NORTH POLE mode has wind and footsteps in the snow. HIGH VOLTAGE mode has som "hurry up" voice fx, and yells at you to shoot the ramp. The flipper lanes now have a more "fire fx" to them, since the artwork kind of asks for it, having Elisabeth in flames... And we have more Elisabeth voicecalls now, even the Monster calling her. Changing mode now has a much more distinct sound, making it a more obvious MODE CHANGE The monster now screams before throwing the ball at you (with throw FX) And so on... Did not manage to get the new ball saver sound and Geneva voice fx in the video... Things like this makes the game much more involving, and to me ads a lot. My goal is to give the game a movie like feel, and to have the sound drag you into the gameplay with really dynamic and suitable efffects and music.
  16. Thank you! It means a lot getting nice feedback ?? I'm working on a Sega Frankenstein remix these days. That game is really starting to shine now. But, I only have one pinsound board and I'm getting really excited to play Dracula again. Even maybe do some more fine tuning of the mix ?
  17. From the pinsound website: "With some limitations, PinSound is compatible with System-11A & System-11B pinball machines" So I guess you should send a PM to the developers about compatibility and how extended the sound design can be with your pin.
  18. My dream is to have a Back To The Future pinball machine, and to remake the sounddesign on it!
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