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Paradox921

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  1. I noticed that the "locked ball on matrix" sound was causing all music to stop (even on the OST this was derived from) - yet it is just a two minute long series of sound effects. This really broke the audible flow. I've uploaded a new version (1.0.1) that has moved this sound to the "sfx" group instead. Now it plays on top of the music and appropriately gets cancelled as other sfx trigger and hits the "3 simultaneous sfx" limit. While making these adjustments, I took the opportunity to balance the volumes a little better. I lowered the music as it was drowning everything else out and then gave the voices a little boost - should be a better mix. There were a couple of other long running jingles (2 minutes) that were not getting cancelled when major game events happened, but since those events tended to trigger new music (and since the jingles were basically overpowering the music anyways), so I went ahead and moved those specific jingles to music. Lastly, I re-exported the stereo music files into WAV files, instead of OGG. Seems to verify the files much faster. Will keep working on it. In talks w/ PinSound regarding the shaker effects. Once I have the details for the current firmware ones, I'll be tweaking those and looking for appropriate places to add others. If anyone has any requests in this area, please let me know.
  2. Seeking feedback/suggestions on my remix. Mostly love the OST, but wanted stereo output, so ran the music files through Izotope's Ozone Imager.
  3. Johnny Mnemonic - Paradox OST Mix View File I really enjoy the OST but wanted to take advantage of the stereo speakers. This mix only modifies the music, running it through Izotope's Ozone Imager to provide stereo enhancement. Feedback welcome! Submitter Paradox921 Submitted 07/14/2023 Category Johnny Mnemonic  
  4. Version 1.0.1

    55 downloads

    I really enjoy the OST but wanted to take advantage of the stereo speakers. This mix modifies the original music, running it through Izotope's Ozone Imager to provide stereo enhancement. It also provides a few fixes from the original PinSound OST where the "lock ball on matrix" was configured as a "jingle" instead of a "sfx". Feedback welcome!
  5. Is it possible to inspect shaker events/settings in an existing sound pack? My diagnostics .txt indicates there are 14 shaker events in each of my sound packs, but when I load them in PinSound Studio Pro, I do not see the "motion control shaker action" icon on any of the effects. If I manually assign an action, it adds the icon, but there does not seem to be a good way for me to identify where the existing 14 events are being triggered. Tips?
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