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slizzap

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slizzap last won the day on November 29 2022

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  1. Mary Shelley's Frankenstein - Original (Corrected) View File General fixes and added missing sound clips. Since there's no guide for recreating a stock sound set from scratch, I re-ripped and replaced all existing sound clips that were provided in the stock set and added all known missing clips. The new clips were normalized and trimmed to remove any leading or trailing silence. Change log: General: All voice samples replaced with new rips from IPDB ROM set using M1/BridgeM1 Naming revised to fix errors (i.e. "i_m_scared" -> "ice_cave" and "quick_shot" -> "creature", and some others) Sound clips modified: 0187747334-live_live_live_liiiiive_(with_sound_effects) - [VOICE] Creature multiball start sound clip incorrect...only shouts "live" 3 times. Replaced with correct sound clip that includes 4th scream "liiiiiiive") 0496829822-dont_worry_sir_youre_well_guarded_(with_music) - [VOICE] Sound clip too loud. Reduced amplification -10 dB using Audacity 0574192814-sega_(sonic) - [VOICE] Sound clip too loud. Reduced amplification -10 dB using Audacity Sound clips added (missing from original set): 0553383434-shes_dead - [VOICE] Game over sound clip #1 0584864131-extra_ball - [JINGLE] Short music clip that plays behind "Live again!" when getting/beginning extra ball 3443600532-all_that_i_once_loved_lies_in_a_shallow_grave - [VOICE] Game over sound clip #2 3044456105-groan_(creature) - [SFX] Creature groan that plays twice at Geneva multiball start 3601199329-more_thunder - [SFX] Thunderclap played during attract mode 4086552397-frankenstein - [VOICE] Sound clip played upon pressing Start button to begin game Submitter slizzap Submitted 03/03/2024 Category Frankenstein  
  2. Version 1.0.0

    14 downloads

    General fixes and added missing sound clips. Since there's no guide for recreating a stock sound set from scratch, I re-ripped and replaced all existing sound clips that were provided in the stock set and added all known missing clips. The new clips were normalized and trimmed to remove any leading or trailing silence. Change log: General: All voice samples replaced with new rips from IPDB ROM set using M1/BridgeM1 Naming revised to fix errors (i.e. "i_m_scared" -> "ice_cave" and "quick_shot" -> "creature", and some others) Sound clips modified: 0187747334-live_live_live_liiiiive_(with_sound_effects) - [VOICE] Creature multiball start sound clip incorrect...only shouts "live" 3 times. Replaced with correct sound clip that includes 4th scream "liiiiiiive") 0496829822-dont_worry_sir_youre_well_guarded_(with_music) - [VOICE] Sound clip too loud. Reduced amplification -10 dB using Audacity 0574192814-sega_(sonic) - [VOICE] Sound clip too loud. Reduced amplification -10 dB using Audacity Sound clips added (missing from original set): 0553383434-shes_dead - [VOICE] Game over sound clip #1 0584864131-extra_ball - [JINGLE] Short music clip that plays behind "Live again!" when getting/beginning extra ball 3443600532-all_that_i_once_loved_lies_in_a_shallow_grave - [VOICE] Game over sound clip #2 3044456105-groan_(creature) - [SFX] Creature groan that plays twice at Geneva multiball start 3601199329-more_thunder - [SFX] Thunderclap played during attract mode 4086552397-frankenstein - [VOICE] Sound clip played upon pressing Start button to begin game
  3. This is my 2nd Pinsound board - 1st was installed in a Mary Shelley's Frankenstein, and recently I just installed a 2nd in my Addams Family after my original sound board fried. After installing the Pinsound board in my TAF and loading up the original sound set, just like MSF I'm finding that the original sound set is not correct. It's playing sound clips that it shouldn't, the volume varies from clip to clip, and sometimes the sounds run together and/or stop playing prematurely. This is not extensive, and are just the differences I've noticed after playing for 5 minutes. Can someone please explain to me who is creating the original sound sets and what process they're using to do so? I've got another thread open regarding MSF with the same issue, but have so far received no help (Note: Do a search for "incorrect" and you'll see my posts). Nicolas did communicate with me briefly over email and I sent him a spreadsheet with all the variances I've found in the MSF original sound set, but it's now been 4 months and multiple email attempts later with no response. I'm so disappointed right now as the original sound for TAF is extremely important to me. It's beginning to look like the Pinsound is not supposed to be used as a factory sound board replacement.
  4. I've also found 1 sound clip in the package available for download that was not dumped when putting the ROMs through M1/BridgeM1, and it's a sound clip that I know to be in the game comparing against my stock board. So that also raises the question of how users are dumping the sound from the ROMs. It would be great to have a complete guide on how to recreate stock sound packages.
  5. I'd like to add that I tested the record feature of PinSound Studio but it only captures events that are defined in the sound package. As an example, I create a new sound package with only 3 specific audio events, enabled record, plugged the USB drive into my PinSound and played a game. When I played back the recording in PinSound Studio, it only showed 3 events (the ones I had in the sound package) but obviously many others should have shown up in the recording. So if the sound package is missing events/audio clips, I don't see any way for me to capture a complete list of audio events for the game to ensure the package is complete. So I'm not understanding how others are doing this and ensuring it's complete/accurate. This is a real concern of mine, since as nice as it is to have new remixes to add to my game, I sometimes prefer the stock sound. It's great having the option to switch between the 2, and I would want to revert to stock sound if I ever sell it in the future.
  6. Hey all, I started another email thread specific to my pinball (Mary Shelley's Frankenstein), but I'm not getting any answers over there. So I figured I would make this question more broad than specific to that game. I'm looking for information on how I can recreate the stock sound package for a pinball into a Pinsound package. I've gotten as far as putting the sound ROMs through M1/BridgeM1 and I have all of the audio extracted. I'll get around to removing silence, looping, volume levels, and all that fun stuff. But for now I'm just looking for direction on how I can create the mapping for the sound events. The stock sound package for my pinball is incorrect, so I'd like to start from scratch. I also have another pinball that I would like to purchase a Pinsound for in the future, but there are no sound sets for it. I understand that PinSound Studio has the ability to record, but based on my reading it does not sound like that will give me what I'm looking for, as it would only record the game I'm playing, and there are certain modes in the game that I have yet to be able to reach...therefore, I wouldn't be able to trigger the event. So I'm looking for guidance on how I can obtain/build the complete list of sound events for a given pinball game. Hopefully there are some individuals on here that have created a stock pinball sound package available for download on this site that can help point me in the right direction. As it is now I can only move forward based on existing sound packages, and the stock sound package I have for my Frankenstein is already determined to be missing at least 8 sound clips. In fact, based on the audio dump from the ROMs, I have 37 clips that are unaccounted for when compared against the package available for download. So I have no way to verify it is complete, let alone accurate. Any help is greatly appreciated! Thanks.
  7. I've already fixed #1-3 above, but I've found additional missing/incorrect sounds. It's becoming clear to me I'll need to recreate the standard sound set myself if this doesn't already exist. Is there a general guide that exists somewhere that covers the procedure for recreating a standard sound set in Pinsound? I have some ideas for how I can reconstruct this using my stock game/sound board, but I have concerns with accuracy and certainly don't want to reinvent the wheel if it already exists. Any help here would be appreciated.
  8. Hey guys, New Pinsound user. I recently bought a Pinsound to replace a problematic sound board for a Mary Shelley's Frankenstein. I intend to swap between sound sets, but I definitely favor the original sound set. After playing my stock game for the past year I can quickly tell that the original 1995 sound set that's available for download on this board is very incorrect/incomplete. To name just a few off the top of my head: The "FRANKENSTEEEEIIIINNNN" sound clip upon starting a game is missing The two sound clips that play at game over ("She's dead" and "All that I once loved lies in a shallow grave") is missing Creature multiball is off. It normally starts by saying "live, live, live!" which is then followed by another scream (missing from this set). Also, IIRC it seemed to play the wrong music clip mixed in with a few other sound bites that weren't correct, then the correct music eventually started playing). That's just what I noticed on the first few play throughs. Does anyone have a proper/complete original sound set for this pinball?
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