Hey all,
I started another email thread specific to my pinball (Mary Shelley's Frankenstein), but I'm not getting any answers over there. So I figured I would make this question more broad than specific to that game.
I'm looking for information on how I can recreate the stock sound package for a pinball into a Pinsound package. I've gotten as far as putting the sound ROMs through M1/BridgeM1 and I have all of the audio extracted. I'll get around to removing silence, looping, volume levels, and all that fun stuff. But for now I'm just looking for direction on how I can create the mapping for the sound events. The stock sound package for my pinball is incorrect, so I'd like to start from scratch. I also have another pinball that I would like to purchase a Pinsound for in the future, but there are no sound sets for it. I understand that PinSound Studio has the ability to record, but based on my reading it does not sound like that will give me what I'm looking for, as it would only record the game I'm playing, and there are certain modes in the game that I have yet to be able to reach...therefore, I wouldn't be able to trigger the event. So I'm looking for guidance on how I can obtain/build the complete list of sound events for a given pinball game.
Hopefully there are some individuals on here that have created a stock pinball sound package available for download on this site that can help point me in the right direction. As it is now I can only move forward based on existing sound packages, and the stock sound package I have for my Frankenstein is already determined to be missing at least 8 sound clips. In fact, based on the audio dump from the ROMs, I have 37 clips that are unaccounted for when compared against the package available for download. So I have no way to verify it is complete, let alone accurate.
Any help is greatly appreciated!
Thanks.