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Posted

I'm working on putting together a new sound pack for Tales from the Crypt. Does anyone know where or how you see which instruction numbers are used for each sound event? With the original sound pack, I've noticed a few of them are wrong. For example, it will sometime say "Tonight's tale..... Let's go chopping!". I haven't actually heard it say "Tonight's Terror Tale Concerns a Man with Three Balls" even though the sound file is there. Just a few of the sound files are playing in places that I never heard it play on the stock sound board and I would like to correct that if possible.

Thanks for any help!

Kevin

Posted

On Data East, not all the files extracted from the original ROM are necessarily used.

Be careful with the ROM version used in the pinball machine; there may be variations! For example, for Star Trek, ROM V3.0 does not call the same sounds as ROM V2.1 and uses sounds not previously used!

Quote

Does anyone know where or how you see which instruction numbers are used for each sound event? 

that's the big difficulty ... 😁

Posted
25 minutes ago, LarryCasey said:

On Data East, not all the files extracted from the original ROM are necessarily used.

Be careful with the ROM version used in the pinball machine; there may be variations! For example, for Star Trek, ROM V3.0 does not call the same sounds as ROM V2.1 and uses sounds not previously used!

that's the big difficulty ... 😁

So there is no way to know which I instructions/sounds are triggered by which events?

I already have Chad's 4.0 code. Unfortunately some sounds in the Pinsound pack are triggered incorrectly and I would like to fix if possible. 

Posted

An event triggers a sound located in a directory named, for example, "0110747679-".

The sound played is then the one in that directory. To correct the issue, it's possible to change/swap the file(s) in the directory(ies).
This can resolve the problem.
You need to know the game's behavior with the original sound and then retest it with Pisound, adapting the file(s) to the correct directories if you realize it's not the right sound. It's a manual process, a bit time-consuming, but it's the best solution; there are no limits to what you can create or what you can put in each directory...

And you have to start with an original PS Pack, not one that's already been modified by someone!

Posted

I'm using the original PS pack but like I said there are issues with it. I really need a list of the instruction numbers and which events they are supposed to relate to. I'm trying to make a remastered better version of the original sounds. But if there is not much support when it comes to this and you just have to guess where the sounds go then I'm not sure I have time for that. I was expecting better for a $500 product actually. To me it seems more like a half baked homebrew solution that depends on the customers to finish the work for them. 🤦🏻‍♂️

Posted

Try the Freeman98 version, but it's strange, I made the new packs for Star Trek and Back to the Future and there are no errors in the original files.

There are 6 packs for TFCT, and if there were really any problems, the information would be known.

You have to try them first to see what happens.


All the folders are definitely there, but yes, you have to do a little work, like I did, to get your own personalized version, but it's fun and interesting.

Posted

I'm happy for you that you have no issues but I know the sounds of Tales from the Crypt by heart and their original sound pack has errors.  I'm not going to try another customer edited sound pack because I want the original sounds. The folders might be there but the numbers are incorrect in places because it is activating some sounds for certain events that should not happen in the game. 

 

Posted

When I say you should try the others, it's to compare the folder structure and their contents. Unfortunately, the original sounds on a Pinsound don't have decent quality. They need to be remastered to be as close to the original as possible.

Posted

Yes I have remastered the original sounds already and they sound great now. But some are not matching the events correctly as I stated. Unless I know which events triggers which instruction numbers I don't see this working for me unfortunately. How are the instruction numbers found to begin with in order to name the files?? 

Posted

If an event triggers directory "x" but the sound is incorrect, simply place the desired sound file (with any name) in directory "x". Then, when the event triggers directory "x", the correct sound will play.

You can locate directory "x" by listening to the sound using Pinsound Studio and comparing it to the incorrect sound that played during the event.

Posted (edited)

You must place the following in the root directory of your USB drive:

- the "single, sfx, voice, ..." folder structure containing your chosen sound files. For example : 8/32/87/1/83
- a pspack with the same folder structure : 8/32/87/1/83.

 

Therefore, do not use the "original" pspack, as its folder structure is 38/33/61/1/77.

 

For example, if you open the "Tales_From-The_Crypt_1993" pack with Pinsound, it doesn't contain the pspack required for the sound card to work—that's the catch!

But it's not a problem; you can use any pspack as long as it has the same structure, i.e., 8/32/87/1/83.

However, there's no pspack in 8/32/87/1/83 because the only PSPack available here, the one from Freemam, is 6/32/89/1/83...

The Freemam version in 8/32/87/1/8 exists, but without a PSPack, and it's not available here.

So yes, I agree with you, we're reaching the limits of this card's marketing because there really isn't much explanation or support for the community.

I think this TFTC issue is a good example!

Pinsound needs to provide Mimina with a genuine, compliant PSPack.

 

In the meantime, you can create your 6/32/89/1/83 folder structure with your sounds and put the 6/32/89/1/83 PSPack in the root directory of your USB drive. Freeman's PSPack will then only serve as a key, and it's your own sounds that you've put in the folders that will take priority; only those will be read, never Freeman's.

I saw that you were selling your Pinsoud card? Are you giving up already?

 

 

 

Edited by LarryCasey
Posted

Yes I'm done with PinSound. I have already put my stock card back in. I appreciate your willing to help but I don't have time for all this. For a $500 product it needs to be better put together in my opinion. I just want to play pinball and it shouldn't be this difficult. I'm not building my own machine. My shaker motor is not working now and I don't know when that happened but I need to fix now. 😕

Posted

I agree, it will take serious time if you want to edit a pack for your own likings, or re-create the original sounds for that matter.
For me this challenge is fun to do in spare time, for others it is a let down.

 

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