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Florent.Pinsound

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Everything posted by Florent.Pinsound

  1. Je viens de le voir, merci beaucoup ! On va le passer au format PSPACK dès qu'on aura vérifié que tout se passe bien en jeu. M'autorisez-vous à remplacer le pack que vous avez posté par la version PSPACK convertie une fois que ce sera fait ?
  2. Vous pouvez nous l'envoyer par swisstransfer si c'est trop volumineux ! 😁
  3. Because he shared it with us to be approved by our team. As it was a whole remake of the sound pack with new sound bits for almost every sound events in the sound pack, we thought it was worth the conversion. You can submit your sound pack by mail at support@pinsound.org if you think it is complete enough to get this treatment as well. If you simply change some background music, it might not be necessary to go through this whole process. You can simply zip the whole modified folder and share it as it is, it will work just fine.
  4. It is not necessary. PinSound Studio Pro lets you adjust specific volumes and other actions such as adding your own shaker events, but when you simply replace wav files you don't have to worry about opening it. Just a piece of advice: try to adjust the volume of the new files you add in your custom sound pack. If your new background music is louder than the original, you will have trouble hearing the original call-outs and sfx if their volume has not been adjusted.
  5. You need to begin with an already existing sound pack (to make sure you have all the right sound folders in place). Open the PSPACK file, it creates a folder, and then simply drag and drop the new sound files in the desired folders. When a new sound file is present in a folder, the "_PREVIEW" sound will not be read by the sound board so you don't have to bother deleting it. Once you are done editing your new sound pack, copy and paste the whole sound pack folder (with everything in it, pspck, config.pinsound file and the music, jingle,... folders) to the root of the USB flash drive you will use in your sound board. You don't need to create a new PSPACK file. You will find every piece of information and tutorial videos regarding the creation and modification of sound packs here: https://www.pinsound.org/support/sound-package-information/
  6. It stays enabled as long as you don't deactivate it in PinSound Studio Pro. Turning on and off your machine will not impact this setting.
  7. It matters depending on the generation and brand of the pinball machine. The installation requires different adapters if it is a Sega or Stern WHITESTAR or if it is a Bally/Williams. Choosing the machine lets us know if there are certain special things needed for the installation.
  8. Concerning the PSPACK file: once you have opened it, do not move or remove this file from the directory. It works like a key that allows the PLUS and NEO sound boards to read the sound pack. Simply leave it where it is. Other than that, you can place your WAV files wherever you want, and they will be used instead of the original files. We validated several numbers last night. Could you please check if it works now? If not, could you send us an email at support@pinsound.org with your information so we can investigate more precisely? The HD sound pack for Back to the Future is essentially the same as the original one, but with cleaner audio and enhanced voices. The "strange" sound you mentioned in the folder 1892272727-unlabeled_uwexer is actually part of the original sound pack used with the original sound boards. It corresponds to the sound "d0" if you are familiar with the original sound set. So, as odd as it may sound, it is indeed part of the complete sound pack. That said, not every sound is used by the actual game. Some sounds are placeholders created by the original developers and do not necessarily have any in-game use. I hope this makes things clearer.
  9. 1 - Once you open the PSPACK, it expands into its own folder with the usual structure. From there, you can make your changes. Make sure you use .OGG or .WAV files. Other file types, such as .MP3, will not be detected. You can share your work in progress with us if you need feedback or troubleshooting: https://www.pinsound.org/contact/ 2 - Unfortunately, this booting sequence is unavoidable for our sound boards to operate properly. I hope this helps.
  10. Hello LarryCasey, Here are some pieces of answers for your questions and feedback: 1) PinSound watermarks Some sound packs are watermarked but it’s only when you preview each file on the PinSound Studio Pro software. Once the sound pack is installed on a PLUS or NEO sound board, no watermarks will be heard when you play on your machine (of course!). 2) Creating and using PS packs There is a dedicated support page on our website explaining how sound packs work, including a tutorial video: Sound Pack Information If you wish to create your own sound pack and convert it into a single PSPACK file, you can contact us and we will be happy to help you with that. 3) Documentation and hardware connections Many answers can be found in the support section of our website, on the dedicated page for each product. Actually, everytime we received a specific questions, we add it to the F.A.Q. of the related product. For example, information about connecting an external subwoofer to a Data East pinball machine using a PLUS sound board can be found at the bottom of the PLUS support page, in the FAQ section: Pinsound NEO & PLUS help If you still need assistance after checking the documentation, do not hesitate to contact us directly. 4) PinSound Studio Pro activation We apologize for the inconvenience regarding your PinSound Studio Pro registration. We will look into this issue and activate your license as soon as possible. 5) Lifetime warranty As long as the PLUS sound board is still manufactured, it is covered by a lifetime product warranty, regardless of the hardware revision you own (v2, v3, v4). And for your information, we stand behind all our products. For any other PinSound product, even when the regular 2 years warranty is expired, we always find a way to help our customers. 6) Startup delay and missing intro sounds The PLUS sound board requires approximately 15 to 20 seconds to boot. You can add a custom boot sound file to customize your init sound sequence: → Pinsound NEO & PLUS help 7) Community forum activity Community activity depends largely on user participation and availability. While we try to check this forum, responses and shared content naturally vary over time depending on community engagement. Thanks for your participation by the way ! 8 ) Games listed without available sound packs Teenage Mutant Ninja Turtles and Checkpoint are currently listed on the website but are not yet compatible with the PLUS or NEO sound boards. We are actively working on these titles, and progress is ongoing. 9) Sound pack structure and unlabeled events The overall organization of sound packs (music, jingles, sfx, etc.) is important and consistent. However, the labeling of individual sound event folders is done manually. If you would like to help rename or identify some unlabeled events, as other community members have done in the past, you are very welcome to contact us and share your findings. Thanks for your feedback, everyday we just do our best to deliver the best products for pinball collectors.
  11. Hi LarryCasey, There might be multiple folders with the same name depending on the machine. All of these sound files exist in the original sound pack, they usually contain the same music but they are all used for different events during the game. What is really important here is the number of the folder, the names "main_play" were given to be recognized by the users, that's all. 😁
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